During that time, it cannot be activated. After use, the pump requires 1 hour to regenerate its supply. When time’s up, you crash and take Stun damage equal to the number of Combat Turns the pump was active (use your natural Body + Willpower to resist the damage).After the effects end, your attribute values return to normal and you stop ignoring injury modifiers or unconsciousness from Stun damage. A character can lift 5 kilograms per point Strength over her head. Each net hit increases the weight she can lift by 15 kilograms more. If the character wishes to lift more than that, she may make a Strength + Body Test. The pump works for Rating x 1D6 Combat Turns (the pump can’t be switched off early). Lifting and Carrying (STR + BOD) A character can lift off the ground 15 kilograms per point Strength without making a test. You can’t rest, but the adrenaline pump’s Rating is added to your Strength, Agility, Reaction, and Willpower attributes. ![]() While the pump is active, you ignore injury modifiers and don’t fall unconscious, even if your Stun Condition Monitor is filled. 152) otherwise you can trigger it as a Free Action. Physical and emotional stress can force your pump to activate if you fail a Composure Test (p. When activated, a small muscular sac contracts, sending a surge of concentrated adrenaline into the blood stream. When dormant, the pump is merely a reservoir for adrenaline. Wenn du meinst, diese Seite sei weiterhin von aktueller Bedeutung, solle weiter benutzt werden und ihre Funktion sei nicht besser in bestehende Seiten. This enhanced gland is implanted in the lower abdomen, connected to both supradrenal glands. Trigger Pump Free Action Active Benefits Ignore Injury Modifiers Can't Fall Unconscious +Rating to STR, AGI, REA, WIL Active Duration Rating x 1D6 Combat Turns After Duration Duration amount of Stun Damage (Resist with Body + Willpower) Recharge Rate 1 Hour It was originally drafted for a Living Community but it can be useful for the most part to home games. Also-and we’d like to think this goes without saying-bioware has no wireless capability at all. Along with this post about archetype guides, I made a gear guide about generic gear that every shadowrunner may find useful. ![]() Bioware is more expensive monetarily, costs less Essence, and is much harder to spot. In the last decade, bionics and bio-engineering techniques have taken bioware from cutting edge to commonplace. The application of biotechnology is a tricky business, as the fine balance of homeostasis between the body’s organic systems must be maintained. Instead of replacing body parts with machines, bioware augments the body’s own functions and integrates transplanted organs that function as natural features. Gear // Magic // Hacking // Skills // Qualities // Packs // CreaturesĪrmor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Othersīioware is subtler, more holistic, and less invasive than cyberware, at the cost of being substantially pricier.
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